This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Preface
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xix
Part III: Remote Connectivity and Communication
Chapters 8 through 12 cover communication between FlashCom applications and
their clients or communicating with other application servers using Flash Remoting.
Chapter 8, Shared Objects
Offers extensive details on communicating between clients and applications
using temporary and persistent remote shared objects
Chapter 9, Remote Methods
Describes how to use the NetConnection and Client classes to implement remote
method invocation
Chapter 10, Server Management API
Covers the powerful API available to monitor and control FlashCom Server
operations
Chapter 11, Flash Remoting
Explains how to communicate with other applications, such as ColdFusion, to
implement features not available to FlashCom directly
Chapter 12, ColdFusion MX and FlashCom
Builds on the previous chapter and gives practical examples of ColdFusion and
FlashCom integration
Part IV: Design and Deployment
Chapters 13 through 18 cover building and extending components, application
design, scalability, managing latency and bandwidth limitations, and creating secure
applications.
Chapter 13, Building Communication Components
Introduces communication component development using the Flash UI compo-
nents and client-side ActionScript 2.0
Chapter 14, Understanding the Macromedia Component Framework
Describes how to write components that work with Macromedia’s communica-
tion component framework
Chapter 15, Application Design Patterns and Best Practices
Offers advice on application design, improving component performance, and
best practices
Chapter 16, Building Scalable Applications
Looks at multi-instance applications and how components can support scalable
designs
Chapter 17, Network Performance, Latency, Concurrency
Covers performance tuning to deal with latency and bandwidth limitations, plus
addresses concurrency issues and solutions in a networked environment

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