This is the Title of the Book, eMatter Edition
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Preface
You also should have Flash MX 2004 or Flash MX Professional 2004 available for cli-
ent-side development, although you can write server-side scripts in any text editor.
Again, trial versions are freely available on Macromedia’s site.
Depending on your application, it also is beneficial to have:
A microphone, for audio input
A web cam, for video input
ColdFusion Server MX 2004 or later, for Chapters 11, 12, 14, and 18, which all
make use of CFML code examples
The book is divided into four parts:
Part I: FlashCom Foundation
The first four chapters of the book introduce the Flash Communication Server and
the client-side components available to construct applications, such as a video chat.
Chapters 3 and 4 go into detail about creating applications and connecting to them.
Chapter 1, Introducing the Flash Communication Server
Introduces the communication classes by using them to build a simple video
conferencing application
Chapter 2, Communication Components
Shows how to assemble applications using Macromedia’s communication com-
ponents
Chapter 3, Managing Connections
Covers all aspects of establishing and managing client connection requests and
the server response
Chapter 4, Applications, Instances, and Server-Side ActionScript
Covers server-side application development in detail
Part II: Audio, Video, and Data Streams
Chapters 5 through 7 focus on the media and data that can be transmitted to and
from FlashCom applications and their clients.
Chapter 5, Managing Streams
Offers extensive details on publishing and playing live and recorded streams,
including audio, video, and data
Chapter 6, Camera and Microphone
Provides detailed coverage of the Camera and Microphone classes for managing
video and audio input
Chapter 7, Media Preparation and Delivery
Addresses issues revolving around audio and video preparation to ensure the
best user experience

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