Summary

This chapter went through the steps to add an interactive game tile editor to the platformer game from the last chapter. The chapter showed you how to add a tool system and let the user select, paint, and erase tiles. It also added support for saving the level data back to the server, which makes it easier to create and edit levels than trying to edit JSON data files by hand. You’ll continue with Node.js in the next chapters to build some more complicated functionality for multiplayer gaming.

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