Chapter 14

Building Games with SVG and Physics

What’s in this chapter?

  • Understanding scalable vector graphics (SVG)
  • Manipulating SVG from JavaScript
  • Creating SVG sprites
  • Implementing a physics engine
  • Adding enemies and power-ups

Wrox.com Code Downloads for this Chapter

The wrox.com code downloads for this chapter are found at www.wrox.com/remtitle.cgi?isbn=9781118301326 on the Download Code tab. The code is in the chapter 14 download and individually named according to the names throughout the chapter.

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