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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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12A

INTERLUDE: CLOUD COMPUTING FOR VFX

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Ben Carter; Game Developer and Author, Heavy Spectrum Entertainment Lab; Dave Stephens: FX Supervisor; Fran Zandonella: International Senior Pipeline TD, Rhythm & Hues

Historically, owning infrastructure has been the dominant (if not only) model for VFX. Each studio buys and maintains its own hardware in a dedicated (often on-site) data center. This private cloud forms the hub of the company containing the renderfarm, storage, and other essential services such as license management, email, intranet hosting, etc.

However, as cloud computing has become ubiquitous in the world of web applications and mobile technology, so too has ...

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