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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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9

ASSET MANAGEMENT

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore Ben Carter: Game Developer and Author, Heavy Spectrum Entertainment Labs; Nolan Murtha: Digital Effects Supervisor, Lightstorm Entertainment

Section 9.1 What You Will Learn From This Chapter

We touched on the importance of asset management in previous chapters. In this chapter, we will explore the nature of an asset-management system itself. We will outline the components of such a system, examine the goals a successful asset-management system should meet, then discuss key technical topics that relate to system design. Some, like version control and metadata, have already been discussed in previous chapters, and will only be covered briefly here. Others, ...

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