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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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6

SYSTEMS INFRASTRUCTURE

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Laurent M. Abecassis: Di-O-Matic; Ben Carter: Game Developer and Author, Heavy Spectrum Entertainment Labs; The Motion Picture Association of America; Martin Weaver: Head of Core Systems, MPC; Fran Zandonella: International Senior Pipeline TD, Rhythm & Hues

Section 6.1 What You Will Learn From This Chapter

A production pipeline is only as strong as the systems infrastructure (IT) on which it is built. In this chapter, we will explore how this hardware and software influences a pipeline’s development and management. We will look first at the kinds of infrastructure required for film and games work, then examine key issues that relate to any pipeline, ...

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