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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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3

ASSET CREATION FOR FILM

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Laurent M. Abecassis; Di-O- Matic; Huseyin Caner: Head of Film and Entertainment Team, Plowman Craven Ltd.; Dr. Ken Museth: Supervisor and Principle Engineer of R&D in FX, DreamWorks Animation; Katherine Roberts: CG Supervisor, Double Negative

Section 3.1 What You Will Learn From This Chapter

In the previous chapter, we examined the different stages of production. In this chapter, we will focus on the process of creating assets: the digital elements that make up a film or game. While the way in which assets are created is similar in both industries, there are also crucial differences. For that reason, we will only look at film work here. In ...

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