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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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1

INTRODUCTION

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Laurent M. Abecassis: Di-O-Matic; Ben Carter: Game Developer and Author, Heavy Spectrum Entertainment Labs; Ben Cole: Head of Software, MPC Vancouver; Dave Stephens: FX Supervisor

Section 1.1 Production Pipeline Fundamentals for Film and Games

There’s no question that modern computer graphics (CG) are an art form, but an art form far removed from the traditional image of the solitary artist hunkered in an attic. In today’s film and games industry, art production is a communal enterprise. Every CG element that the audience sees (or doesn’t realize that they see) in a theater, and every character or environment that a player meets in a video game, is the ...

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