C H A P T E R

FORTY SEVEN

Postmortem

It’s a curiosity that the industry has chosen the look back on a game’s production as a postmortem. The term brings so many bleak and foreboding thoughts; after all, it is a term that represents death. Perhaps this is why everyone tends to dread the postmortem so much, as it is a recap and review of the game production, going over its successes and shortcomings. However, the purpose of a postmortem is to be an opportunity for everyone involved to learn from the experience and make it that much better on the next go-round, turning any negatives in the project to positives for all future productions.

Every key team member on both the developer and publisher sides will be asked to contribute to the postmortem, ...

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