C H A P T E R

FIVE

Size and Scope: Large vs. Small, Licensed vs. Original

image

Figure 5.1 Size and scope affect both the schedule and the budget. Image Courtesy of: “Battlestations pacific” WBIE.

As Next-Gen systems drive up the required technology for scope and visual resolution for console games, larger teams, higher budgets, and longer, more intense production schedules are becoming a requirement to properly compete in the marketplace. Every game has different budgets, schedules, and team sizes that affect not just the ambition of the project, but the overall quality of the game. If the original plan is to have a small title, then a modest-sized ...

Get Producing Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.