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Processing Creative Coding and Computational Art by Ira Greenberg

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3 CODE GRAMMAR 101

This is where the techie stuff really begins! Hopefully, in the last two chapters you've gotten some context and maybe even inspiration and are ready to dive right in. This chapter looks at the nuts and bolts of programming in general. I make the assumption that you have no experience with coding at all, so for those of you coming to Processing from another language, you may want to skim this chapter. In Chapter 4, I cover the basics of graphics coding, and in Chapter 5, I discuss the details of the Processing environment.

For new coders, my recommendation is to read this chapter at least once, but to not worry about retaining all this info before continuing on. The material will sink in as you begin programming, and you can ...

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