Now that we've identified a number of strengths and weaknesses of procedurally generating art, get started! The first naïve approach that we'll look at is simply using
sprite modifiers such as
alpha to alter the existing sprites. With this method we'll be using the built-in sprite modifiers that SFML offers. Most engines and frameworks will have functions that are similar to these, and if not, you can just make them yourself!
Let's start with the simplest way of procedurally generating a sprite, generating a unique color for it during runtime. A color in SFML is simply a set of four
uint8 values, with one for each color channel and one for an alpha:
sf::Color::Color ( Uint8 red, Uint8 ...