Texture

One thing that really ties together a level or character design is texture. This is the very reason textures are designed by human hands. They usually convey a specific tone. But one thing that we can use to our advantage is the fact that a lot of textures happen naturally.

This would be similar to the stripes on a tiger. Realistically, we wouldn't see a constant pattern around the tiger, though. We would have to break the tiger up into sections of texture such as, the most prominent stripes would be on the back and they would fade as it wrapped to the stomach.

Texture

Procedurally generated animal and textures (No Man's Sky)

One way to accomplish ...

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