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Procedural Content Generation for Unity Game Development by Ryan Watkins

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Scene setup

Now that we chose a data structure and designed our algorithm, we need to set up our scene. At the moment, at the start of our game, the player character shows up in the corner of the screen with a black backdrop. The player can move in four directions but could potentially move off screen. The player can also move under the text that shows the player's health. We should fix this so that we can better see our PCG algorithm in action.

Player positioning

Previously, we said that a starting grid of 5 x 5 for our initial Game Board would be a good metric. So let's continue with a 5 x 5 Game Board in mind. If our 5 x 5 grid starts with the X-Y coordinate or (0,0) in the lower-left corner and (4,4) in the upper-right corner, then (2,2) will ...

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