Our own Roguelike project

So now that you know a little more about Roguelike games and why we are going to use them to learn about PCG, let's take a look at our main project. This project will use a predefined art asset group and code base. We will be getting these assets from the Unity Technologies tutorial 2D Roguelike. This tutorial was actually the inspiration for this book, so it's only fitting that we showcase some of it.

Our own Roguelike project

Unity Technologies' 2D Roguelike—courtesy of Unity Technologies

Note

The full Unity 2D Roguelike tutorial can be found at https://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial.

All the assets used in the tutorial ...

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