Chapter 13. Geometries and Drawings

In the previous chapter, you started your exploration of WPF's 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with brushes and transforms to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That's because there's a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications.

In this chapter, you'll extend your skills with a few new concepts. You'll learn how more complex drawings are defined in WPF, how to model arcs and curves, and how you can convert existing vector art ...

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