CHAPTER 13

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Geometries and Drawings

In the preceding chapter, you started your exploration of WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with brushes and transforms to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications.

In this chapter, you’ll extend your skills with a few more concepts. You’ll learn how more-complex ...

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