Chapter 7. Building 2D Games with the XNA Framework

In this and the next chapter, we won't be covering Silverlight. These two chapters are 100 percent dedicated to game development with XNA Game Studio, which is a free Visual Studio add-on that ships with the Windows Phone Developer Tools.

If you jumped straight to this chapter in the book, first please review the extensive introduction to XNA Game Studio development in Chapter 1. Chapter 3 focuses on user input. It also contains several examples based on XNA Game Studio development related to touch and accelerometer input. In Chapter 6, we discussed how to work with the XNA Media Library APIs, playing music, displaying image art, and the like. I recommend reviewing those chapters prior to diving ...

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