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Pro Tools® 10 for Game Audio

Book Description

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You'll also cover using Pro Tools to create audio assets, and you'll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Table of Contents

  1. Title Page
  2. Copyright Page
  3. Acknowledgments
  4. About the Author
  5. Contents
  6. Introduction
  7. Lesson 1 Understanding the Game Audio Workflow
    1. Understanding the Players
    2. Understanding the Workflow
    3. Assessing Audio Requirements
    4. Acquiring Sound
    5. Editing Game Audio
    6. Processing Game Audio
    7. Mastering Sounds
    8. Exporting Game Audio
    9. Implementing Game Audio
    10. Walkthrough: Reviewing a Finished Game
    11. Summary
  8. Lesson 2 Working with Dialogue
    1. Understanding Game Dialogue
    2. Recording Dialogue
    3. Walkthrough: Recording Dialogue
    4. Editing Dialogue
    5. Walkthrough: Editing Dialogue
    6. Processing Dialogue
    7. Walkthrough: Processing Dialogue
    8. Mastering Dialogue
    9. Walkthrough: Mastering Dialogue
    10. Walkthrough: Exporting Dialogue
    11. Walkthrough: Implementing Dialogue
    12. Summary
  9. Exercise 2 Adding Dialogue to the Game
    1. Preparing the Pro Tools Session
    2. Recording Dialogue (Optional)
    3. Using Existing Dialogue (Alternate Option)
    4. Creating Clips
    5. Processing Dialogue
    6. Mastering Dialogue
    7. Exporting Dialogue
    8. Export the Clips
    9. Implementing Dialogue
    10. Exercise Script
  10. Lesson 3 Working with Foley
    1. Understanding Foley
    2. Recording Foley
    3. Walkthrough: Recording Foley
    4. Editing Foley
    5. Walkthrough: Editing Foley
    6. Mastering Foley
    7. Walkthrough: Mastering Foley
    8. Exporting Foley
    9. Walkthrough: Exporting Foley
    10. Implementing Foley
    11. Walkthrough: Implementing Foley
    12. Summary
  11. Exercise 3 Adding/Editing Foley Elements
    1. Assessing Foley Requirements
  12. Lesson 4 Working with Sound Effects
    1. Understanding Sound Effects
    2. Acquiring Sound Effects
    3. Walkthrough: Acquiring Sound Effects
    4. Editing Sound Effects
    5. Walkthrough: Editing Sound Effects
    6. Processing Sound Effects
    7. Basic Plug-In Automation
    8. Walkthrough: Processing Sound Effects
    9. Mastering Sound Effects
    10. Walkthrough: Mastering Sound Effects
    11. Exporting Sound Effects
    12. Walkthrough: Exporting Sound Effects
    13. Implementing Sound Effects
    14. Walkthrough: Implementing Sound Effects
    15. Summary
  13. Exercise 4 Adding/Editing Sound Effects
    1. Acquiring Sound Effects
    2. Preparing the Pro Tools Session
    3. Browsing Sound Effects
    4. Importing Sound Effects into Pro Tools
    5. Editing Sound Effects
    6. Processing Sound Effects
    7. Bouncing the Sound Effects
    8. Mastering the Sound Effects
    9. Exporting Sound Effects
    10. Implementing Sound Effects
  14. Lesson 5 Working with Backgrounds
    1. Understanding Backgrounds
    2. Acquiring Backgrounds
    3. Walkthrough: Field Recording Session
    4. Walkthrough: Acquiring Sound Elements
    5. Editing Backgrounds
    6. Walkthrough: Editing Background Elements
    7. Mastering Backgrounds
    8. Walkthrough: Mastering Background Elements
    9. Walkthrough: Exporting Backgrounds
    10. Walkthrough: Implementing Backgrounds
    11. Summary
  15. Exercise 5 Adding/Editing Background Elements
    1. Assessing Background Requirements
    2. Making a Field Recording (Optional)
    3. Preparing the Pro Tools Session
    4. Browsing Backgrounds
    5. Editing Backgrounds
    6. Mastering Backgrounds
    7. Exporting Backgrounds
    8. Implementing Backgrounds
  16. Lesson 6 Working with Music
    1. Understanding Game Music
    2. Acquiring Game Music Assets
    3. Walkthrough: Acquiring Game Music
    4. Editing Music
    5. Walkthrough: Editing Music
    6. Walkthrough: Mastering Music
    7. Walkthrough: Exporting Music Using Bounce to Disk
    8. Walkthrough: Implementing Music in Unity
    9. Summary
  17. Exercise 6 Adding Music to the Game
    1. Acquiring Game Music Assets
    2. Browsing and Searching Music Elements
    3. Importing Music Elements into Pro Tools
    4. Editing Game Music
    5. Mastering Game Music
    6. Exporting Game Music
    7. Implementing Music
  18. Lesson 7 Working with Vehicle Sounds
    1. Understanding Vehicle Sounds
    2. Acquiring Vehicle Sounds
    3. Walkthrough: Recording Vehicle Sounds (Optional)
    4. Walkthrough: Acquiring Vehicle Elements
    5. Editing Vehicle Sounds
    6. Walkthrough: Editing Vehicle Sounds
    7. Walkthrough: Mastering Vehicle Sounds Using AudioSuite Normalize
    8. Walkthrough: Exporting Vehicle Sounds Using Export Clips as Files
    9. Walkthrough: Implementing Vehicle Sounds in Unity
    10. Summary
  19. Exercise 7 Adding Vehicle Sounds to the Game
    1. Acquiring Vehicle Sounds
    2. Recording Vehicle Sounds (Optional)
    3. Preparing the Pro Tools Session
    4. Importing Vehicle Sounds into Pro Tools
    5. Editing Vehicle Sounds
    6. Bouncing the Mixed Elements
    7. Looping the Bounced Clips
    8. Mastering Vehicle Sounds
    9. Exporting Vehicle Sounds
    10. Implementing Vehicle Sounds
  20. Lesson 8 Working with Cinematics
    1. Understanding Cinematics
    2. Acquiring Cinematic Elements
    3. Walkthrough: Acquiring Cinematic Elements
    4. Editing Cinematic Audio
    5. Walkthrough: Editing Cinematic Audio
    6. Mixing Cinematic Audio
    7. Walkthrough: Mixing Cinematic Audio
    8. Mastering Cinematic Audio
    9. Walkthrough: Mastering Cinematic Audio
    10. Walkthrough: Exporting Cinematic Mixes
    11. Walkthrough: Implementing Cinematics
    12. Summary
  21. Exercise 8 Adding Cinematics to the Game
    1. Acquiring Cinematic Elements
    2. Editing Cinematic Audio
    3. Mixing Cinematic Audio
    4. Post-Production Mastering
    5. Exporting Cinematic Mixes
    6. Implementing Cinematics
  22. Index