Book description
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.
Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.
After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
What you'll learn
The differences in hardware sensors, cameras and more between the iPhone 4 and iPhone 4S, iPod touch, iPad and iPad 2
How to use MapKit and integrate it into your app
How to play and record sound within an augmented reality app
How to use the iPhone or iPad camera and video
How to program against the accelerometer and gyroscope to detect movement and the orientation of the iPhone or iPad
How to access and use the information from the magnetometer (compass)
How to use cocos2D to overlay a heads-up display on the camera view
How to integrate facial recognition into your app
How to build augmented reality feature-rich enterprise game and Facebook apps
Who this book is for
This book is for iOS developers familiar with iOS programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general.
Table of contents
- Title
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewers
- Acknowledgments
- Preface
- Chapter 1: Introduction
- Chapter 2: Hardware Comparison
- Chapter 3: Using Location Services
- Chapter 4: iOS Sensors
- Chapter 5: Sound and User Feedback
- Chapter 6: Camera and Video Capture
- Chapter 7: Using cocos2D for AR
- Chapter 8: Building a cocos2D AR Game
- Chapter 9: Third-Party Augmented Reality Toolkits
- Chapter 10: Building a Marker-Based AR Application with OpenGL ES
- Chapter 11: Building a Social AR Application
- Chapter 12: Facial-Recognition Techniques
- Chapter 13: Building a Facial Recognition AR App
- Index
Product information
- Title: Pro iOS 5 Augmented Reality
- Author(s):
- Release date: December 2011
- Publisher(s): Apress
- ISBN: 9781430239123
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