30.7. Summary

The first part of this chapter examined the resource management system of WPF. We began by looking at how to work with binary resources, then quickly turned our attention of the role of object resources. As you learned, object resources are named blobs of XAML that can be stored at various locations, in order to reuse content.

Next, you learned about WPF's animation framework. Here you had a chance to create some animations using C# code, as well as with XAML. You learned that if you define an animation in markup, you use Storyboard elements and triggers to control execution.

We wrapped up by looking at the WPF style mechanism, which makes heavy use of graphics, object resources, and animations. Along the way, you learned about ...

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