Summary

Let’s summarize the topics covered in this chapter:

  • Drag and drop support in Android 3.0, and implementing it prior to 3.0 using other methods
  • Iterating through possible drop targets to see if a drop (that is, finger leaving the screen after dragging) occurred
  • The difficulty of doing the math to keep track of where a dragged object is and whether it’s over a drop target
  • Drag-and-drop support in Android 3.0+, which is much nicer because it eliminates a lot of guesswork
  • Drag listeners, which can be any objects and do not need to be draggables or drop-target views
  • The fact that a drag can occur across fragments
  • The DragEvent object, which can contain lots of great information about what is being dragged and why
  • How Android takes care of ...

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