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Pro Agile .NET Development with Scrum

Book Description

Pro Agile .NET Development with SCRUM guides you through a real-world ASP.NET project and shows how agile methodology is put into practice.

There is plenty of literature on the theory behind agile methodologies, but no book on the market takes the concepts of agile practices and applies these in a practical manner to an end-to-end ASP.NET project, especially the estimating, requirements and management aspects of a project. Pro Agile .NET Development with SCRUM takes you through the initial stages of a project--gathering requirements and setting up an environment--through to the development and deployment stages using an agile iterative approach: namely, Scrum.

In the book, you'll focus on delivering an enterprise-level ASP.NET project. Each chapter is in iterations or sprints, putting into practice the features of agile--user stories, test-driven development (TDD), behavior-driven development (BDD), continuous integration, user acceptance testing, extreme programming, Scrum, design patterns and principles, inside-out development, lean developent, KanBan boards, and more. An appendix features code katas designed for the reader to get up-to-speed with some of the features of extreme programming, while also showcasing popular open-source frameworks to assist in automated testing and mocking. What you'll learn

  • Gain practical knowledge on employing the Scrum project methodology using a real-world ASP.NET project

  • See how extreme programming features in real world .NET projects

  • Learn best-practice tools for user interface and user acceptance testing, such as waitiN

  • Discover details on how to capture requirements and drive development using user stories

  • Learn how to estimate and plan agile projects and work with business stakeholders through a practical example

  • Uncover tips for developing using the outside-in, TDD and BDD methodologies

  • Gain information on tracking the progress of a project through burn down charts, iterations and retrospectives

Who this book is for Experienced .NET developers who are looking to see how the Scrum agile project methodology and extreme programming features are employed in a real-world .NET application.

Table of Contents

  1. Title
  2. Dedication
  3. Contents at a Glance
  4. Contents
  5. About the Authors
  6. About the Technical Reviewers
  7. Acknowledgments
  8. Introduction
    1. Who This Book Is For
    2. How This Book Is Structured
    3. Conventions
    4. Prerequisites
    5. Downloading the Code
    6. Contacting the Authors
  9. Chapter 1: The Art of Agile Development
    1. Why the Need for Agile?
    2. Defining Agile
    3. The Flavors of Agile
    4. Summary
  10. Chapter 2: Managing Agile Projects with Scrum
    1. What Is Scrum?
    2. Plan-Driven vs. Value-Driven Methods
    3. Scrum Artifacts
    4. Scrum Roles
    5. Scrum Activities
    6. Summary
  11. Chapter 3: eXtreme Programming
    1. XP Values
    2. XP Practices and Principles
    3. Summary
  12. Chapter 4: Sprint 0: Generating the Product Backlog
    1. The Project: Online Blackjack Gambling
    2. Technical User Stories
    3. Capturing Features with User Stories
    4. Initial Product Backlog
    5. Planning Poker
    6. Prioritizing the Backlog
    7. Committing to the First Sprint
    8. Summary
  13. Chapter 5: Sprint 1: Starting a Game
    1. Sprint Planning Meeting
    2. Sprint 1’s Backlog
    3. Day 1
    4. Developing the First Story: The Initial Bet Feature
    5. Day 4
    6. Working on the Next User Story: Deck of Cards
    7. Day 6
    8. Final User Story of the Sprint: Start Game
    9. Day 10
    10. Summary
  14. Chapter 6: Sprint 2: Playing a Basic Game
    1. Sprint Planning Meeting
    2. Sprint 2's Backlog
    3. Day 1
    4. Developing the User Story: Hit
    5. Day 4
    6. Working on the User Story: Stand
    7. Day 6
    8. Final User Story of the Sprint: Win
    9. Day 10
    10. Summary
  15. Chapter 7: Sprint 3: Changing the Game
    1. Sprint Planning Meeting
    2. Sprint 3's Backlog
    3. Day 1
    4. Developing the User Story: Dealer Rules
    5. Day 4
    6. Working on the User Story: Double Stake
    7. Day 6
    8. User Story: Game Play Insurance
    9. Day 10
    10. Summary
  16. Chapter 8: Sprint 4: The Release
    1. Sprint Planning Meeting
    2. Sprint 4's Backlog
    3. Day 1
    4. Day 4
    5. Day 6
    6. Day 10
    7. Summary
  17. Chapter 9: Code Review
    1. Solution Overview
    2. Summary
  18. Chapter 10: What's Ahead for You and Scrum?
    1. Scrum
    2. eXtreme Programming
    3. Where to Go from Here
  19. Appendix A: TDD Primer with NUnit
    1. Installation
    2. TDD Walk-through
    3. Summary
  20. Appendix B: BDD Primer with SpecFlow
    1. Outside-In Software Development
    2. SpecFlow
    3. BDD Walk-through
    4. Summary
  21. Appendix C: Mocking with Moq
    1. Why Mocking
    2. Installation
    3. Moq Walk-through
    4. Summary
  22. Appendix D: Manage a Product Backlog with Pivotal Tracker
    1. Sign Up
    2. Create a Project
    3. Keeping Things in Sync
    4. Summary
  23. Appendix E: Web Testing with WatiN
    1. Installation
    2. WatiN Test Walk-through
    3. Summary
  24. Appendix F: Source Control with SVN
    1. Distributed Systems vs. Centralized Systems
    2. Installation
    3. Communicating from Client to Server
    4. Working Folder
    5. Importing into SVN with TortoiseSVN
    6. Online SVN Hosting
    7. Summary
  25. Appendix G: Continuous Integration with Cruise Control.NET
    1. Continuous Integration
    2. CruiseControl .NET
    3. Installation
    4. CruiseControl.NET Web Dashboard
    5. CruiseControl.NET Configuration and Setup
    6. Summary
  26. Index