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Premiere® 6.5 Fundamentals

Book Description

Push the envelope with the book that covers all the basics and branches through the more complex techniques of video and audio editing. This book is laid out in a way that focuses on some very specific topics within Premiere. Users can utilize this book as a quick reference, jumping in and getting the immediate answers. There are a few sections that apply more of a basic overtone: The reason for this is that with a program as powerful and dynamic as Premiere, with the ability to incorporate so many different media types, users need to understand how to put together and use these examples and understand how to produce a complete package, from start to finish. By analyzing the examples in this book and formulating their own versions when creating projects, users will begin to expand the capabilities they can offer clients and pick from a multitude of tools to incorporate into their next Premiere projects.

Table of Contents

  1. Copyright
    1. Dedication
  2. About the Author
  3. About the Tech Editors
  4. Acknowledgments
  5. A Message from New Riders
    1. Visit Our Web Site: www.newriders.com
    2. Email Us from Our Web Site
  6. Introduction
    1. The Fundamentals
    2. Looking Toward the Future
    3. Expanding Applications
    4. Summing It Up
  7. 1. Starting and Maintaining a Project
    1. Load Project Settings Window
    2. New Project Settings Window
      1. General Settings
      2. Video Settings
      3. Audio Settings
      4. Keyframe and Rendering Options
      5. Capture Settings
    3. Saving Project Settings
    4. Quick Reference Settings Viewer
    5. Starting a New Project or Working with an Existing Project
    6. Organization Through Bins
    7. Create a Unique Naming Structure
    8. It's More Than Just a Name
    9. Searching Through the Stats
    10. Utilizing Bins in More Than One Project
    11. Save, Save, and Resave
    12. Safeguard Yourself with Auto Save and Archives
    13. So Where Are These Files Kept, Anyway?
    14. Archiving Project Files and Related Media
    15. Moving Files: Working Cross-Platform
    16. Deleting Files
    17. Summary
  8. 2. Source Material: Getting It into Premiere
    1. Copyright Issues: Don't Break the Law
    2. Online Versus Offline
    3. Digital Media Versus Analog Media
    4. Types of Formats
    5. The Basics of Video Levels
    6. Working with Digital Source Material
      1. Capturing from DV Source
      2. Setting Up DV for Optimal Use
      3. Logging Footage Using DV Control
    7. Working with Analog Source Material
      1. Choosing Resolution, Compression, and Quality Settings for Analog Sources
      2. Capturing Analog Source Material Without Deck Control
      3. Capturing Analog Source Material with Deck Control
      4. Batch Capture: Letting the Computer Work for You
      5. Digitizing from a Batch List
      6. Redigitizing the Chosen Few
    8. Capturing Audio Only
    9. Comparing Audio File Size to Quality
    10. Importing Still Graphics
    11. Importing Sequential Files
    12. Summary
  9. 3. Editing Fundamentals
    1. Working with the Workspace
    2. Monitors: Single View or Dual Mode
    3. The Concept of Editing: Insert and Overlay
      1. Overlay Editing
      2. Insert Editing
    4. The Concept of Lift Versus Extract
    5. One-, Two-, and Three-Point Editing Techniques
    6. Saving Time When Selecting Source Clips
    7. Storyboard Editing: Automate to Timeline
    8. Stacking Up Clips
    9. Viewing More Than One Track
    10. Using the Navigator Window
    11. Using the History Window
    12. Maneuvering Around with Markers
    13. Preview Before You Edit with Gang
    14. Getting Rid of Unwanted Source Footage
    15. Summary
  10. 4. Fine Tuning Using Trim Mode
    1. The Art of Trimming
    2. Entering Trim Mode
    3. How Trim Mode Works
    4. Controls in Trim Mode
    5. Trimming One Side of an Edit
    6. Trimming Both Sides of an Edit
    7. Ripple Versus Roll: Trimming Without Trim Mode
      1. Rolling Edit
      2. Ripple Edit
      3. Slip Edit
      4. Slide Edit
    8. Trimming Down Timeline Clips from the Source Monitor
    9. Locking Tracks to Avoid Synchronization Problems
    10. Holding That Clip in Place
    11. Getting Creative with Split Edits
    12. Summary
  11. 5. Adding the Right Transition
    1. The Transitions Palette
    2. Adding the Default Transition
    3. Customizing the Transitions Palette
    4. Adjusting Transition Settings
    5. Checkerboarding: Using A/B Track Editing for Transitions
    6. Single-Layer Editing Mode: Automatic Checkerboarding
    7. Deciding Which Transition to Use
    8. The Simple Art of the Cut
    9. Smoothing Out Edit Points with Dissolves
    10. Transitions Don't Appear Correctly
    11. There's Not Enough Source Footage
    12. Using Gradient Wipe Transitions
    13. Using Moving Video Clips to Disguise Edit Points
    14. Using Graphic Images for Transitions
    15. Incorporating Third-Party Transitions
    16. Summary
  12. 6. Image Manipulation Within Timeline Segments
    1. The Effects Palettes
    2. Effect Controls: Adjusting the Parameters
    3. Hiding and Removing Effects
    4. Layering Multiple Effects on a Single Clip
    5. Using Keyframes to Customize Effects
    6. Animating a Clip with Motion
    7. Using Keyframes to Set Transparency
    8. Fading in and Fading Out
    9. Capturing the Moment with Freeze Frames
    10. Controlling the Speed at Which the World Moves
    11. Changing Speeds at the Source
    12. Fix It in the Mix
    13. Video Levels 101
    14. What You See Might Not Be What You Get
    15. Getting Just the Right Color (Correction)
    16. Hue and Saturation
    17. Changing the Color Balance Over Time
    18. Highlighting a Single Color
    19. Do You Have It in Another Color?
    20. Various Results with Filters
    21. Working in 3D Space
    22. Summary
  13. 7. Getting Creative with Keys
    1. What Is an Alpha Channel?
    2. Types of Alpha Channels
    3. Extreme Contrast for Image Separation
    4. Using Luminance Keys with Non-Black-and-White Images
    5. Using Color to Key Images
    6. Chroma Key Fundamentals
    7. Clothing and Props are “Key”
    8. Image Matte Keys for Cookie-Cutter Effects
    9. Creating Images for Matte Keys
    10. Creating Soft-Edge Keys
    11. Matte Keys to Emphasize Your Image
    12. Using Animated Mattes to Track the Key
    13. Using Any Moving Video as Your Matte Key
    14. Summary
  14. 8. Audio Sweetening for Perfection
    1. Working with Audio Files
    2. Understanding Digital Audio Quality
    3. Displaying Audio Properties
    4. Layering Audio Tracks
    5. Monitoring Audio Tracks
    6. Labeling Tracks for Clarity
    7. Adjusting Clip Volume with Gain Control
    8. Mixing with the Audio Console
    9. Grouping Sliders Using the Gang Feature
    10. Adjusting Audio Gain Using Rubber Banding
    11. Editing with the Help of Audio Waveform Display
    12. Panning Audio to Enhance Stereo Effect
    13. Cross-Fading Audio
    14. Split Edits: Audio Cross-Fades with Linked Video Clips
    15. Keeping Sync
    16. Working with Sync Locks
    17. Audio Filters for Mastering Your Sound
    18. Audio Tip of the Day: Room Tone
    19. Summary
  15. 9. The New Abobe Title Designer
    1. A Whole New Look
    2. Creating a New Title
    3. From Creation to Implementation
    4. Working with Existing Text
    5. Using Text from Other Projects
    6. Applying Text Attributes
    7. Quick-Set Style Settings
    8. Nontraditional Typing
    9. Premiere's New Design Templates
    10. Bringing in a Sample Frame
    11. Creating Rolling and Crawling Titles
    12. Animating Your Text
    13. Creating Graphic Objects in Title Tool
    14. Outside Help with Edit Original
    15. One Last Tip: Third-Party Help for Quick and Easy Titles
    16. Summary
  16. 10. Outputting Your Work
    1. Prep Your Tape
      1. Adding Black
      2. Bars and Tone
      3. The Slate: Who, What, When, and Where
      4. Ten, Nine, Eight, ...
    2. Creating a Countdown in Premiere
    3. Building Your Own Custom Countdown
    4. Outputting DV Using FireWire
    5. Outputting to Tape Without Deck Control
    6. Outputting to Tape Using Deck Control
    7. Convergence: Exporting for Multimedia and the Internet
      1. Codecs
      2. Data Rate
      3. Key Frames
    8. Adobe's New MPEG Encoder
    9. Batch Processing: All at Once
    10. Markers: Adding Links and Chapters
    11. Exporting Still Images or Image Sequences
    12. EDLs: How to “Read” a Movie
    13. Summary
  17. A. About DVDs
    1. The DVDit Process
    2. File Formats
    3. Exporting Audio and Video from Premiere for DVD
    4. Customizing Export Options with Advanced Parameters
    5. Using Photoshop to Create Graphic Menus and Buttons
    6. Starting a New Project
    7. Importing Media into DVDit Themes
    8. Putting It All Together
    9. Adding Text and Titles
    10. Using Test Simulation Mode
    11. Monitor Project Settings
    12. Wrapping It Up