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Practical Software Development Techniques: Tools and Techniques for Building Enterprise Software

Book Description

This expanded and updated edition of "Practical Enterprise Software Development Techniques" includes a new chapter which explains what makes enterprise scale software development different from other development endeavors. Chapter 4 has been expanded with additional coverage of code review, bug tracker systems and agile software applications. The chapter order has been changed in response to feedback from readers and instructors who have taught classes using the previous version (which was also published by Apress).

This book provides an overview of tools and techniques used in enterprise software development, many of which are not taught in academic programs or learned on the job. This is an ideal resource containing lots of practical information and code examples that you need to master as a member of an enterprise development team.

This book aggregates many of these "on the job" tools and techniques into a concise format and presents them as both discussion topics and with code examples. The reader will not only get an overview of these tools and techniques, but also several discussions concerning operational aspects of enterprise software development and how it differs from smaller development efforts.

For example, in the chapter on Design Patterns and Architecture, the author describes the basics of design patterns but only highlights those that are more important in enterprise applications due to separation of duties, enterprise security, etc.

The architecture discussion revolves has a similar emphasis – different teams may manage different aspects of the application’s components with little or no access to the developer.

This aspect of restricted access is also mentioned in the section on logging.

Theory of logging and discussions of what to log are briefly mentioned, the configuration of the logging tools is demonstrated along with a discussion of why it’s very important in an enterprise environment.

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Dedication
  5. Contents at a Glance
  6. Contents
  7. About the Author
  8. About the Technical Reviewer
  9. Acknowledgments
  10. Introduction
  11. Chapter 1: How Enterprise Software Is Different
    1. Summary
  12. Chapter 2: Software Requirements
    1. Business Requirements
    2. Functional Design
    3. Technical Design
    4. Change Control
    5. Summary
  13. Chapter 3: Design Patterns and Architechture
    1. Pattern Examples
      1. The Observer Pattern (Behavioral)
      2. The Façade Pattern (Structural)
      3. The Singleton Pattern (Creational)
    2. Enterprise Patterns: MVC and Inversion of Control
      1. Model-View-Controller
      2. Inversion of Control
    3. Manual Example
      1. Configured Example
    4. Architecture Pattern: N-Tier
    5. Summary
  14. Chapter 4: Development Methodologies and SDLC
    1. Waterfall
    2. Agile
    3. Extreme Programming
    4. Distributed Teams
    5. Code Reviews
    6. Bug Tracking
    7. Agile Software Tools
    8. Summary
  15. Chapter 5: Version Control
    1. Theory
    2. Software Demonstration
    3. Resolving Conflicts
    4. Tagging and Branching
    5. Retrieving a Previous Version
    6. What to Keep in the Repository
    7. IDE Integration
    8. Distributed Version Control
    9. Summary
  16. Chapter 6: Unit Testing and Test-Driven Development
    1. Unit Testing Frameworks
      1. JUnit
      2. NUnit
    2. Test-Driven Development (TDD)
    3. Summary
  17. Chapter 7: Refactoring
    1. Theory
    2. Software Demonstration Setup
      1. A Note about Tools
      2. Refactoring the Code
    3. Refactoring Using Patterns
      1. Factory Method Pattern
      2. Strategy Pattern
      3. Example
    4. Summary
  18. Chapter 8: Debugging
    1. Breakpoints
    2. Stepping
    3. Stack Trace
    4. Logging
    5. Summary
  19. Chapter 9: Build Tools and Continuous Integration
    1. make
    2. Ant
    3. NAnt/MSBuild
    4. Maven
    5. Continuous Integration (CI) Tools
    6. Simple Example
    7. Deploying to Environments
    8. Summary
  20. Chapter 10: Just Enough SQL
    1. A Note About the Server and Client Tools
    2. Minimal Database Design
    3. SQL Statement Basics
    4. Filtering and Sorting
    5. More Advanced SQL
    6. Programming Frameworks
      1. Basic ADO.NET
    7. Object-Relational Mapping—Methods and Tools
    8. Summary
  21. Appendix A: Enterprise Considerations and Other Topics
    1. Number and Location of Team Members
    2. System Integration
    3. Separation of Duties and Environments
    4. Which Language/Platform Is Better?
    5. Third Party or Home Grown?
    6. Domain Knowledge
    7. Continuing Education
    8. Contractor or Full-Time Employee?
    9. Summary
  22. Appendix B: Discussion Questions
    1. Chapter 2: Software Requirements
    2. Chapter 3: Design Patterns and Architecture
    3. Chapter 4: Development Methodologies
    4. Chapter 5: Version Control
    5. Chapter 6: Unit Testing and Test Driven Development
    6. Chapter 7: Refactoring
    7. Chapter 8: Debugging
    8. Chapter 9: Build Tools and Continuous Integration
    9. Chapter 10: Just Enough SQL
  23. Appendix C: Database Details
    1. Summary
  24. Appendix D: Bibliography
    1. Books
    2. Web Sites
    3. Other Suggested Reading
    4. SQL Additional Reading/Resources
  25. Index