O'Reilly logo

Practical Rendering and Computation with Direct3D 11 by Jack Hoxley, Matt Pettineo, Jason Zink

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

4 The Tessellation Pipeline

4.1 Introduction

Tessellation is one of the headline new features for Direct3D 11. While version 11 brings many improvements, only a few are wholly new compared with others that are incremental revisions on previous releases.

Tessellation not only introduces two new programmable units and one fixed-function, all of which require new knowledge and expertise from the developer; it also opens up new opportunities for artists and content creators. It can revolutionize how real-time computer graphics operates.

This chapter will take the concepts introduced earlier in Chapter 1 and Chapter 3, starting by providing a detailed discussion of the motivation and concepts behind the tessellation feature. The chapter concludes ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required