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Practical Rendering and Computation with Direct3D 11 by Jack Hoxley, Matt Pettineo, Jason Zink

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Appendix A: Source Code

Throughout this book, there have been numerous references to source code, but notably in short “snippet” forms. The intention behind this was to focus only on the code specifically related to the topic being discussed, and in particular, to avoid long blocks of code that distract from the main text. This appendix describes the full source code provided as an open-source project hosted as part of the CodePlex project. This freely available code contains complete, working sample code for each of the sample algorithm chapters in this book.

This model of providing the source code online as an open source project was chosen for several reasons. By not providing a CD with the book, we can continue to maintain, update, and even ...

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