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Practical Poser® 8: The Official Guide

Book Description

Do you want to take your Poser skills beyond the basics and put the new features of Poser 8 into practice right away? If so, you've come to the right place. "Practical Poser 8: The Official Guide" is an updated edition of this best-selling reference for intermediate to advanced Poser users. It teaches the tasks you want and need to know to get the most out of Poser 8 for achieving professional, commercial-quality work. This edition covers all of the new Poser features introduced in the new version of the software. Learn texturing and material techniques from a master texture artist, and explore the work of Poser pros in the beautiful color insert section!

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. What about this Book’s Content?
      1. Who will Benefit from this Plethora of Information
      2. The Conventions
      3. Digging in
    2. DVD-ROM Downloads
  5. 1. Everything Old Is New Again
    1. Poser’s New Features
      1. The New Graphical User Interface
      2. Search Me
      3. But You’re My Favorite
      4. Tutorial 1.1 Make the GUI Your Own
    2. Where your Content Lives
      1. Tutorial 1. 2 Searching for Content
      2. Tutorial 1.3 Saving your Favorite Content
      3. Tutorial 1.4 Creating Runtime Folders on Your Hard Drive
      4. Tutorial 1.5 Adding A New Runtime Folder to the Poser Library
    3. A Short Re-Pose
  6. 2. Using Cameras
    1. Camera Overview
      1. Tutorial 2.1 Using and Selecting Multiple Camera Views
    2. Controlling What you See
      1. Using the Camera Controls
      2. Camera Parameters
    3. Tutorials
      1. Tutorial 2.2 Creating and Saving Custom Head Cameras
      2. Tutorial 2.3 Creating your Own Cameras
      3. Tutorial 2.4 Pointing and Parenting Cameras and Objects
      4. Tutorial 2.5 Using Depth of Field
    4. A Short Re-Pose
  7. 3. Mastering Lights and Shadows
    1. An Illuminating Exploration of Light(ing)
      1. Light Types
      2. Reviewing the Light Controls
    2. Casting Shadows
      1. Shadowy Confluences
    3. Light Parameters and Properties
      1. Parameters:
      2. Properties:
    4. Tutorials
      1. Tutorial 3.1 The Three-Point Lighting Scheme
      2. Tutorial 3.2 Creating the Key Light
      3. Tutorial 3.3 Adding A Fill Light
      4. Tutorial 3.4 Adding the Back Light
      5. Tutorial 3.5 Saving the Light Set
      6. Adjusting Lights and Shadows
      7. Tutorial 3.6 Setting the Scene
      8. Tutorial 3.7 Creating Highlights for Eyes
      9. Using Photographs and Image-Based Lighting
      10. Tutorial 3.8 Adding A Photographic Background
      11. Tutorial 3.9 Matching the Render Dimensions to the Photo
      12. Tutorial 3.10 Using the Ground Plane to Line up the Scene
      13. Tutorial 3.11 Creating and Placing the Image-Based Light
    5. A Short Re-Pose
  8. 4. Creating Materials
    1. Meet the Material Room
    2. The Simple View
    3. Tutorials
      1. Tutorial 4.1 Adding Diffuse Color
      2. Tutorial 4.2 Adding Specular Highlights
      3. Tutorial 4.3 Adding Ambient Maps to A Material
      4. Tutorial 4.4 Working with Reflection Maps
      5. Tutorial 4.5 Adding A Bump Map
      6. Tutorial 4.6 Working with Transparency Maps
    4. The Advanced View and a Discussion of Nodes
      1. Using Nodes
      2. Tutorial 4.7 Working in the Advanced View
    5. A Short Re-Pose
  9. 5. Creating Custom Faces
    1. Face Room Overview
      1. Face Shaping Tools
      2. Texture Preview
        1. How to Use Third-Party Textures
        2. More Notes About Face Room Textures
      3. Action Buttons
      4. Tutorial 5.1 Creating Texture Guides
      5. Tutorial 5.2 Preparing Your Photos
      6. Matching the Head and Body
      7. Variations on a Theme
      8. Tutorial 5.3 Matching Ethnic Textures to the Body
      9. Tutorial 5.4 Saving Multiple Faces in One Figure
      10. Tutorial 5.5 Like Putty in Your Virtual Hands
    2. A Short Re-Pose
  10. 6. Working With Hair
    1. Hair in All its Forms
    2. Strand Hair
      1. Section 1: Hair Growth Groups
      2. Section 2: Growth Controls
      3. Section 3: Styling Controls
      4. Section 4: Dynamics Controls
      5. Tutorial 6.1 Getting Stranded
      6. Tutorial 6.2 Creating and Using Skullcaps
      7. Tutorial 6.3 Stylin’ the Growth Groups
      8. Tutorial 6.4 Hair Color
    3. A Short Re-Pose
  11. 7. Working With Clothing
    1. Types of Poser Clothing
    2. Common Clothing Problems
      1. Clothing Doesn’t Conform Correctly
      2. Fixing Poke-Through
      3. When Body Shapes Are Different
      4. Posing Skirts
      5. Using Body Handles
      6. Posing Shoes
      7. Clothing and MAT Files Don’t Load Correctly
    3. Using the Cloth Room
      1. Creating and Saving Dynamic Clothing
      2. Tutorial 7.1 Preparing the Scene
      3. Tutorial 7.2 Making Multiple Simulations
      4. Calculating Simulations
      5. Tutorial 7.3 Calculating the Simulations
      6. Tutorial 7.4 Constraining Parts of the Cloth
    4. A Short Re-Pose
  12. 8. Creating Custom Morphs
    1. What Are Morphs?
    2. The Anatomy of a Morph
      1. Tutorial 8.1 Creating Morphs with Poser Magnets
      2. Tutorial 8.2 Saving A Magnet
      3. Tutorial 8.3 Mirroring a Magnet
      4. Tutorial 8.4 Spawning Morph Targets
      5. Tutorial 8.5 Creating the Partial Body Morph (PBM)
      6. Tutorial 8.6 Creating the Full Body Morph (FBM)
    3. The Morphing Tools
      1. Tutorial 8.7 Creating Face Morphs
      2. Tutorial 8.8 Fixing Poke-Throughs
    4. Distributing Morphs
    5. Avoiding Problems
    6. A Short Re-Pose
  13. 9. Creating Your Own Textures
    1. Textures and Copyrights
      1. Map Types
      2. Texture Considerations
    2. Creating Clothing Textures
      1. Specular Maps
      2. Transparency Maps
      3. Raytraced Reflections and Reflecting Maps
      4. Tutorial 9.1 Making a Reflection Map in Photoshop
      5. Bump Maps
      6. Displacement Maps
      7. Tutorial 9.2 Creating a Realistic Tattoo
      8. Tutorial 9.3 Adding Personality to Skin Textures
    3. A Short Re-Pose
  14. 10. UV Mapping
    1. The What and Why of UV Mapping
      1. Types of UV Maps
    2. Using UVMapper Professional
      1. Tutorial 10.1 Using UVMapper to Map a Skirt
      2. Tutorial 10.2 Using UVMapper to Map Pants
      3. Tutorial 10.3 Using UVMapper to Map a Shirt
    3. Making Templates
    4. UV Mapping with Maxon’s Body Paint 4/4.5
      1. Tutorial 10.4 Importing a Poser OBJ File into Body Paint
      2. Tutorial 10.5 UV Mapping a Shirt Using Body Paint
    5. A Short Re-Pose
  15. 11. Groups and Materials for Models
    1. About Group Names
    2. Decompressing an OBZ File
    3. Using Poser’s Group Editor
      1. Tutorial 11.1 Assigning Groups and Materials
    4. Saving Grouped Objects for Later Use
      1. Tutorial 11.2 Exporting an OBJ File from Poser
    5. Using Auto Group Editor to Map Grouped Models
      1. Tutorial 11.3 Grouping with the Auto Group Editor
    6. Using UVMapper with Grouped Objects
      1. Tutorial 11.4 Groups and Materials in UVMapper Professional
    7. A Short Re-Pose
  16. 12. From Modeler to the Poser Library
    1. Importing OBJ Files
      1. Tutorial 12.1 Removing Embedded Geometry from Props
      2. Tutorial 12.2 Fixing OBJ and Texture Paths
    2. Anatomy of a Smart Prop
      1. Tutorial 12.3 Creating Smart Props
    3. Creating Conforming Clothing
      1. Making a CR2 File
      2. Removing Morphs From a CR2
      3. Tutorial 12.4 Using a Donor CR2
      4. Tutorial 12.5 Using the Setup Room
      5. Cleaning Up the CR2
    4. A Short Re-Pose
  17. 13. Joint Parameters and Dependencies
    1. Adding Bones to a Figure: An Overview
      1. Tutorial 13.1 Adding Upper Bones
      2. Adding the Finger Bones
    2. The Joint Editor
      1. Setting Joint Orders
      2. Renaming Joint Parameter Dials
      3. Setting Joint Centers
      4. Adjusting the Twist Axis
      5. Working with Inclusion and Exclusion Angles
      6. Using Bulge Settings
      7. Adjusting Spherical Falloff Zones
    3. Adjusting Joint Parameters for Clothing
      1. Adding Bones to Clothing
      2. Inclusion and Exclusion Angles for Clothing
      3. Spherical Falloff Zones for Clothing
    4. Setting Dependencies
      1. Tutorial 13.2 Adding a Basic Joint Dependency
      2. Tutorial 13.3 Making a Dependency Affect Another Object
      3. Tutorial 13.4 Using the Master Parameter Graph Area
    5. A Short Re-Pose
  18. 14. Animation Techniques
    1. Getting Ready to Animate
    2. Keyframes and Interpolation
      1. Tutorial 14.1 A Basic Animation
      2. Tutorial 14.2 Breaking Splines
    3. Animation Layers
      1. Animation Sets
    4. General Animation Tips
      1. Animation Timing
      2. Loop Interpolation
      3. Quaternion Interpolation
      4. Tutorial 14.3 The Alien Within—Creating a Creepy Animation
      5. Tutorial 4.4 The Rest of the Story—animating Ryan’s Reaction
    5. A Short Re-Pose
  19. 15. More Animation Techniques
    1. Using the Walk Designer
      1. Blend Styles
      2. Tweaks
      3. Tutorial 15.1 Creating a Walk-in-place Walk Cycle
      4. Tutorial 15.2 Creating and Following A Walk Path
    2. Working in the Talk Designer
      1. Tutorial 15.3 Using the Talk Designer
    3. Biovision Hierarchy (BVH) Files
      1. Tutorial 15.4 Adding a BVH File to your Figure
    4. A Short Re-Pose
  20. 16. Rendering Options and Techniques
    1. Building Faster Scenes
    2. Rendering Environments
      1. Sketch Renderer
      2. Area Renders
      3. Comparing Renders
    3. Using the FireFly Renderer
      1. Automatic Render Settings
      2. Manual Render Settings
      3. Additional Rendering Options
      4. Saving Render Settings
      5. Tutorial 16.1 Render Settings and Aspect Ratios
      6. Production Frame
    4. Indirect Lighting
      1. Tutorial 16.2 Setting Up and Rendering with Indirect Lighting
      2. Tutorial 16.3 Using the IDL Python Script
    5. The Sketch Designer
      1. Tutorial 16.4 Creating a Sketch Render
    6. A Short Re-Pose
  21. A. Content Providers
  22. B. Supported File Types
  23. C. Frequently Asked Questions
    1. General Interface Questions
    2. Building Scenes
    3. Cameras
    4. Lights and Shadows
    5. Face Room
    6. Hair Room
    7. UV Mapping
    8. Materials
    9. Rendering