Preface

Just about everyone has watched animated movies, such as Toy Story or Shrek, or is familiar with the latest three-dimensional computer games. Enjoying 3D entertainment sounds like more fun than studying a linear algebra book. But it is because of linear algebra that those movies and games can be brought to a TV or computer screen. When you see a character move on the screen, it’s animated using some equation straight out of this book. In this sense, linear algebra is a driving force of our new digital world: it is powering the software behind modern visual entertainment and communication.

But this is not a book on entertainment. We start with the fundamentals of linear algebra and proceed to various applications. So it doesn’t become ...

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