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Practical Game Design with Unity and Playmaker by Sergey Mohov

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Chapter 1. Getting Started with Unity and Playmaker

In this chapter, we are going to go through the process of getting the project ready to work with this book. We will cover the following subjects:

  • Downloading, installing, and setting up Unity
  • Buying and installing Playmaker using the Asset Store
  • Creating a new project and changing project settings

If you are familiar with the process of downloading and installing Unity and plugins for it, you can move to the section of this chapter called Setting up your project. It shows the layout of Unity and project settings that are going to be used for examples in this book.

Downloading and installing Unity

Unity is available for both Mac OS X and Windows PC, and the process of installation for these platforms ...

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