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Practical Game Design with Unity and Playmaker

Book Description

Unity and Playmaker are a dynamic duo when it comes to game design, and this book shows you how to make the most of them by demonstrating how to create an interactive game from scratch. Instructive and fun.

  • Create artificial intelligence for a game using Playmaker

  • Learn how to integrate a game with external APIs (Kongregate)

  • Learn how to quickly develop games in Unity and Playmaker

  • A step-by-step game development tutorial using AI scripting, external APIs and Multiplayer implementation

  • In Detail

    Unity is a powerful yet intuitive game development tool and environment for creation of interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D that facilitates visual scripting for Unity 3D.

    This book is a step-by-step tutorial that thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.

    This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machine's interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.