What this book covers

Chapter 1, Introducing the Game Production Processexplores the basic machinations of the games industry, teaching you about various game design roles, responsibilities of designers, production methods, and development milestones.

Chapter 2, Game Concept, teaches you how to write a game concept and your responsibilities as a game designer in the process of doing so. Practical tips and real-life examples will help you create your very own game concept based on an original idea or an existing game.

Chapter 3, Scoping a Game Project, covers the concepts and relationships between the game's overall scope, its structure, and its content. We'll explore real-world examples and help you build an understanding of how to better ...

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