Summary

Oh, chapter summary... we meet again! Thanks to this (rather lengthy) tutorial, we come armed with knowledge on how to make our games more accessible, how to teach our players, and how to make products that resonate with international audiences. But most importantly, we know how to verify it all with the powers of playtesting, a process that helps ensure the game you're making is at least as good as the one you set out to make!

Speaking of quality, no matter how accessible and well explained your game, it can all fail in the face of underwhelming challenges and overwhelming odds. We'll now take a look at the art of game balance and ways to create perfectly paced experiences. If all goes well, you'll soon know how to keep the difficulty ...

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