Non-playable content

This monetization vector is reinforced by the following emotions: pride (positive), amusement (positive), jealousy (negative), and shame (negative). This category includes content and services that may be useful, desirable, and amusing, but do not directly influence or expand a player's gameplay options and capabilities. The two most common categories are:

  1. Cosmetic items: Costumes, skins, decorations, icons, companion pets, visual effects, sound effects, animations, and any other content with no utility use and value based solely on the back of look and feel, scarcity, and subjective taste.
  2. Optional services: Account name changes, server migrations, private chat channels, additional character or loadout slots, and even ...

Get Practical Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.