This monetization vector is reinforced by the following emotions: pride (positive), amusement (positive), jealousy (negative), and shame (negative). This category includes content and services that may be useful, desirable, and amusing, but do not directly influence or expand a player's gameplay options and capabilities. The two most common categories are:
- Cosmetic items: Costumes, skins, decorations, icons, companion pets, visual effects, sound effects, animations, and any other content with no utility use and value based solely on the back of look and feel, scarcity, and subjective taste.
- Optional services: Account name changes, server migrations, private chat channels, additional character or loadout slots, and even ...