Summary

We have taken a peek at how a narrative is designed for video games and how stories suit the video game medium very well. Of course, this is really just the tip of the iceberg. Interactive storytelling is a huge discipline, one that a game designer should know but not necessarily need to master unless he wants to specialize in writing or narrative design. For the reader who wants to delve deeper into it, we have established a few starting points.

We looked at two common types of narrative: the three-act story, which has a beginning, a middle, and an end, through which the tension constantly builds up and reaches a final climax, and the monomyth, which is used to represent the archetypal hero's journey through an adventure that takes ...

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