"A complex craft that often blends art, animation, graphic design, and visual effects with game design itself."
That's how we described UI and UX design in the introduction to this chapter. A few dozen pages later, we've hopefully provided you with a strong introduction to the concepts of input methods, cameras, perspectives, and utilizing feedback , all in the bid of reinforcing your gameplay and crafting a game that's immersive, responsive, understandable, and delightful to interact with.
We strongly encourage that you deconstruct existing games, analyze their feedback mechanics, and even re-create their UI in the form of digital mock ups. As with any blend of art and craft, practice makes perfect!
Next up, we'll naturally extend ...