At this point of the book, you have probably understood that designing and creating games cannot follow a specific step-by-step recipe that always and universally works. Each game is different and your platform, audience, and scope influence your design dramatically.
This book is trying to convey a practical approach to game design and creating games, but never underestimate the importance of the theory. Behind any best practice or excellent design, there is the knowledge and the application of the principles we described. You have to learn and assimilate those principles by both studying and applying them. This is why the game industry is so avid about experienced game designers and why it's so hard to break into it ...