Conclusion

This is the final part of our 4 beat story. Players have already acquainted themselves with a new game element, and they've mastered it and seen it being used in novel, unexpected ways. Treat the conclusion like your closing statement; it does not have to be difficult, it has to be satisfying, and provide a sense of achievement, or at least closure. The new element can now either become a staple or be put to rest, ready to come back whenever you wish to provide variety or mix it with something new.

The flagpole sequence found at the end of most Super Mario platform levels is a perfect place for the ultimate showcasing of the (now mastered) mechanic. In world 2-4 of Super Mario 3D Land, the flagpole segment asks players to climb ...

Get Practical Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.