Adjusting your offering based on individual player spending

If you have a player who is willing to spend $10 but is offered a $5 bundle, you're potentially leaving $5 on the table. Likewise, if your player is looking for a $1 or $2 transaction and you're flashing $50 and $100 offers in their face, the monetization potential dwindles, and you may even evoke a cynical response to your offerings.

We need to make it easy for our players to support the game and consume the content we've crafted for them. To help us cater to player preferences, we need to discover what each user wants to spend on, and how much. At first, you’ll need to cast your net wide. Present a few extremes and adjust the future offers based on the purchasing pattern. Let’s ...

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