Once the game is finished, or almost finished, it's really easy to see what might be missing. The team, with a clearer picture of a semi-finished product, might come up with fresh new ideas, different solutions, or new content. The feeling is that, with these kinds of additions, it would be a much better game. And you and the team are almost there if only there was a bit more time. Or maybe, while putting the pieces together, it starts to feel like it is not enough. It is not as fun as you thought it would be.
This is the moment where a project might face a dangerous problem: feature creep, the constant addition of features and functionality to a product. Instead of putting together what's already been developed in the best ...