Shell's taxonomy of game mechanics

Jesse Schell (in The Art of Game Design) has done excellent work defining a taxonomy of game mechanics. Each game mechanic you can think about almost certainly falls into one of the following categories:

  • Space
  • Objects, Attributes, and States
  • Actions
  • Rules
  • Skill
  • Chance

By understanding these categories, you will be able to have a clear idea of how to collocate your new game mechanic and therefore deliver a more conscious design.

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