Questioning a combat system

Battlehand: Heroes is a turn-based RPG in which the player builds his team of heroes, each with a unique deck of cards to battle. The combat system that worked quite well in the first game, Battlehand, was lacking the depth to engage a new generation of players. The first game was released in 2015, and player's tastes and expectations for games always evolve, so games need to also. The players struggled to understand why they should play one card instead of another, how to choose their strategy, and how to correctly react to the enemy's moves.

You might wonder how we actually found out these problems in the game: by playtesting! It is crucial to test your game as soon as possible with real players and note down ...

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