Summary

You now know how to successfully close and ship a game. We have seen that you need to be conscious about the time required for the final stage in every game's development. We have learned the risks of putting a game together and how to avoid the feature creep danger. We have seen what polish is and how the team and the designers can polish their game to improve the quality of the game.

We had a quick look at the Quality Assurance process and went through a list of useful tips and suggestions for you to keep in mind when the time will come to close your project and finally enjoy shipping your game! The journey's not over yet. In the next chapter, you're going to learn about games as a service, a huge topic which is really dear to us. ...

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