Game designers come in all shapes and sizes. We've got generalists that work on everything as well as highly specialized craftsman put in charge of a single system. Creative leads often work on a high level, maintaining a cohesive vision for the game and shaping it through feedback, with typically little to no hands-on involvement.
There's no universal distinction, with roles and responsibilities varying between companies, but game designers can be roughly divided into:
- Generalists: Junior and senior game designers, as well as lead designers and creative directors. A generalist will often take care of (or feedback on) all areas of game design not already covered by someone else on the team.
- Economy designers/monetization ...