Abstraction versus reality

After we implemented the prototype principles in the actual game, we were ready to start over with the iterations.

In fact, what has been proved on paper was just a quick way to commit to a more serious prototype. It wasn't a definitive answer that the system would have worked. Think about paper prototyping as a green light for the actual digital prototyping.

The digital prototype was replicating quite well the experience that we had on paper, but some improvements became obvious and necessary only at this stage:

  • The focus on the numbers became too prominent again. Instead of enjoying the immediate action of dragging a card on the enemies and seeing its effect, a lot of calculations were required to understand ...

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