Use case summary

Let's sum up our multi-layered setup and extract its key learnings:

  • Globals are the foundations for everything; they allow us to make sweeping changes to the entire balance from a single place.
  • Classes allow us to group similar content together and balance different categories of content against one another. For example, ranged characters against melee ones.
  • Archetypes give us the option to personalize each individual piece of content and retain the control over the minute details.
  • Upgrade Paths is where we clone a single character into several variants. They let us determine which variants of the characters we'll have in the game and whether there are any special changes between different versions.
  • Troop Level Data is a ...

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