Moving on

After assessing the reality of the digital prototype, we iterated, again and again, removing everything that wasn't quite working in the more realistic digital scenario. This process took around two weeks and when we felt we had all our answers, we went back to our game in the production environment, leaving the prototype behind. The following is a screenshot of how the battle screen looked prior to our updating:

Battlehand: Heroes before the combat system update. Note the Initiative bar on the right, the number of cards in the hand, and the card layout

We made all the changes necessary to bring across all the good things that truly ...

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