Windows that pop up automatically on top of the screen can be both useful and irritating. There are three distinct types:
- A modal dialog blocks the players and requires action to progress - it is best used for confirmations of any potentially destructive or time-consuming behaviors. For example, loading the save game (but only while playing), selling high-value items, or traveling to a different map. Such dialog should either come front and center or appear right next to the origin of the prompting interaction.
- A nonmodal (or modeless) dialog can be kept open and acted upon at our convenience. These are usually smaller and tucked away on the side of the screen. They tackle non-essential actions like accepting ...