Multiplayer level design is a huge subject of its own and each game has its individual dynamic. It's also a prime candidate for extensive playtesting and user research! For the sake of this book, I combined a set of tips that can be applied to most action games and help you design better maps:
- Follow a premise: A great way to make your level stand out from the rest of your game is to build it around a unique gameplay premise or a visual set piece (waterfall, windmill, or even a crashed spaceship). Use the geometry, lighting, wall signs, and game objectives to guide the players towards a distinguishable space that defines the level. A strong premise also allows you to stay focused and prioritize parts ...